Hi there,
I’m hosting a dedicated server for satisfactory on my homeserver. It has 16 GB of ram which are 30% used WITH the game running and 4 cores which are barely touching 15% usage, also with the game running.
I checked my connection and it is fairly stable, both on lan and wifi otherwise. I switched to lan so I could debug the connection but it seems like a different problem then wifi.
The server is running in a container from this repo: https://github.com/wolveix/satisfactory-server.
My guess would be that I maybe have accidentally limited the server in terms of ram or cpu usage. Will check.
Let me know if anyone else has this issue. Have a good one. :)
What happens is that I get rubberbanding (I go somewhere, build something, get set back like 30 seconds and my stuff is not built), loosing my connection like once every two hours or something. My wife plays with me and has similar issues.
The logs sometimes show „tick took longer than anticipated“ or something, which would indicate a performance issue but since the cpu and the ram arent even used properly, I assume it might be limited somehow.
Sounds like your connection to the server is dropping. I’d investigate it from a network perspective.
Hmmm… that makes sense. I‘ll check. Thank you for the suggestion.
Generally tick length messages are purely due to CPU limitations.
What hardware is this running on?
Xeon 4 core, 4 threads, 16 G DDR4 ram, onboard graphics.
Do you know what CPU model it is? Xeon with 4 threads can range from something so old it can barely run most modern software, to a fairly recent CPU that’s much faster.
E3 1220v3 3.5 ghz
That’s on the slower end, but I’ve run a satisfactory server on similar hardware before without too many issues.
Is the storage SSD based?
Do you have all 4 cores/threads allocated to the server?
What about all 16GB of RAM? Satisfactory needs a good amount.
I’m monitoring the cpu and ram and so far the server isnt utilizing it except short bursts which dont max out anything. i’ll try and optimize the network first and then go for performance. i suppose its a multi stage issue by now. will update on the matter.
Most game servers are primarily single threaded, so you won’t see all 4 cores at 100%.