I, We, Waluigi: a Post-Modern analysis of Waluigi by Franck Ribery
Waluigi is the ultimate example of the individual shaped by the signifier. Waluigi is a man seen only in mirror images; lost in a hall of mirrors he is a reflection of a reflection of a reflection. You start with Mario – the wholesome all Italian plumbing superman, you reflect him to create Luigi – the same thing but slightly less. You invert Mario to create Wario – Mario turned septic and libertarian – then you reflect the inversion in the reflection: you create a being who can only exist in reference to others. Waluigi is the true nowhere man, without the other characters he reflects, inverts and parodies he has no reason to exist. Waluigi’s identity only comes from what and who he isn’t – without a wider frame of reference he is nothing. He is not his own man. In a world where our identities are shaped by our warped relationships to brands and commerce we are all Waluigi.
I remembered about that post while writing my comment but couldn’t find it. I didn’t know the sequel but both explain the problem of Waluigi as a character, Nintendo sees him as filler and he’s more useful for them as such. If they start fleshing him out he’ll be less useful in other contexts… Which is also a apt metaphor for why conservative societies want people to fit faceless molds
I figured you might have read it, as your comment had evoked it for me.
I really like the reading of Waluigi as a kind of perfect symbol for our post-modern times. I don’t think the article goes quite far enough. Mario is already a simulacra: a stereotype that doesn’t really exist, certainly not anymore and never really did. So Waluigi is the reflection of an inverse of a simulation without a base reality.
It’s very relatable, as you say, an apt metaphor for how our cultures treat the common person. Maybe the right Waluigi game isn’t one that fleshes him out and brings him closer to the audience. Maybe something like Krusty’s Fun House or Lemmings: burning through legions of Waluigis (1up mushroom clones? robots? one person somehow split into a multitude?) to accomplish trivial goals for Wario, the stand-in for the corporate overlords?
https://theemptypage.wordpress.com/2013/05/20/critical-perspectives-on-waluigi/
There is apparently a sequel post now as well.
Waluigi is a Jean-Paul Sartre character – defined not but what he is, but by the circumstances and how others view him
I remembered about that post while writing my comment but couldn’t find it. I didn’t know the sequel but both explain the problem of Waluigi as a character, Nintendo sees him as filler and he’s more useful for them as such. If they start fleshing him out he’ll be less useful in other contexts… Which is also a apt metaphor for why conservative societies want people to fit faceless molds
I figured you might have read it, as your comment had evoked it for me.
I really like the reading of Waluigi as a kind of perfect symbol for our post-modern times. I don’t think the article goes quite far enough. Mario is already a simulacra: a stereotype that doesn’t really exist, certainly not anymore and never really did. So Waluigi is the reflection of an inverse of a simulation without a base reality.
It’s very relatable, as you say, an apt metaphor for how our cultures treat the common person. Maybe the right Waluigi game isn’t one that fleshes him out and brings him closer to the audience. Maybe something like Krusty’s Fun House or Lemmings: burning through legions of Waluigis (1up mushroom clones? robots? one person somehow split into a multitude?) to accomplish trivial goals for Wario, the stand-in for the corporate overlords?