Frame rate and optimization issues currently leave CS2 anything but playable on Steam Deck, but it appears that Valve is working quickly to fix things.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
Steamdeck is not a “mobile device” the way people typically use it. I know you were going to argue that “it technically is“ or whatever, but that is not what people mean by mobile device. You’re oversimplifying it and you know it. Is a fully functional PC that can also go handheld. It is not a game boy. It is not a DS.
I have played much more visually demanding games on my steam deck at 45 to 60 FPS consistently and they weren’t developed by the hardware creator. Valve dropped the ball, there’s no other way to look at it. So stop putting words in my mouth and over interpreting what I am saying. For instance, I literally never said anything remotely akin to “everything should play on every device.” That is a strawman of your making and an absolutely absurd assertion. Nobody would stand behind that claim.
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
Now you’re just reaching. And again, I never said at any point that they should be able to do everything. Stop putting words in my mouth. I am saying that the steamdeck should be able to play CS2 at an acceptable frame rate, which a rough 30 is not.
Fun fact: my steamdeck can play Baldur’s gate at roughly 45 FPS. Great example on your part.
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
Steamdeck is not a “mobile device” the way people typically use it. I know you were going to argue that “it technically is“ or whatever, but that is not what people mean by mobile device. You’re oversimplifying it and you know it. Is a fully functional PC that can also go handheld. It is not a game boy. It is not a DS.
I have played much more visually demanding games on my steam deck at 45 to 60 FPS consistently and they weren’t developed by the hardware creator. Valve dropped the ball, there’s no other way to look at it. So stop putting words in my mouth and over interpreting what I am saying. For instance, I literally never said anything remotely akin to “everything should play on every device.” That is a strawman of your making and an absolutely absurd assertion. Nobody would stand behind that claim.
In terms of computer power, a Steam Deck is basically a mid-range laptop. Go buy a Dell Inspiron for about the same price and how does It run CS2?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
Now you’re just reaching. And again, I never said at any point that they should be able to do everything. Stop putting words in my mouth. I am saying that the steamdeck should be able to play CS2 at an acceptable frame rate, which a rough 30 is not.
Fun fact: my steamdeck can play Baldur’s gate at roughly 45 FPS. Great example on your part.
Where am I reaching?
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
What fallacies? You’re just reaching again. You can’t will a good argument by just insulting me and making things up lol
Later dude. I like valve but simping for them is too much.