• PhilipTheBucket@ponder.cat
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        5 days ago

        We didn’t have mice man. Alt is for strafe, as everyone knows. Eventually there was a quantum leap forward to allow strafing one direction while turning a different direction, but Doom was still in the era of strafing back and forth hitting the fire button when the enemy passed through your crosshairs. An elegant control scheme for a more civilized time. Before the web, before dark compromises came into the picture.

        Edit: OH SHIT! Now I remember. Ctrl was fire, alt was strafe, but the buttons in the top corners of the number pad arrow keys were strafe left and strafe right. I don’t think that was in the controls menu, so you had to just discover it, but once you did and learned to strafe around while you were turning, it changed everything. My memory of holding alt and strafing back and forth hitting Ctrl every time the enemy lined up was my memory of an earlier and noobier time. My later memory of strafing around to circle the enemy I was shooting at was also definitely Doom, because the big games after that used mouselook, because by then most people had crossed the barrier from the 386 which might not have VGA era, into the 486 + mouse + 3d card + sound card era.

  • Smokeydope@lemmy.world
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    5 days ago

    Am I missing something? People must have been working on competitive doom AI for decades now right? The point of these captas is to be hard for any kind of bot to brute force right? It can’t be that hard to train a doom bot to brute force this even if it has to be trained to move based on the screen image instead of tapping into code directly.

    • starman2112@sh.itjust.works
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      5 days ago

      What you’re missing is that this is just a fun little thing. Making Doom run on things that were not designed to run Doom is a meme, and this is another in a long series of that