• endeavor@sopuli.xyz
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    4 days ago

    As a game dev some of you, including streamers, are so fucking stupid it hurts. Yellow paint guys just give in to the temptation.

    • Billegh@lemmy.world
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      4 days ago

      Except when they’re stupid too. In the tutorial area of Horizon: Zero Dawn they have you climb a wall. The handholds are marked with white and yellow.

      Except it’s evening in game and the color grading effect makes everything a shade of orange. The colors aren’t distinguishable and the shapes of handholds are still new. Took me two hours to figure it out. I knew I had to climb the wall, but where to do it and where to go on the wall was a mystery.

      • Maalus@lemmy.world
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        4 days ago

        No offense but I don’t think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.

        • Whats_your_reasoning@lemmy.world
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          4 days ago

          Poor color/contrast can be an accessibility issue. It’s why some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.

    • Victor@lemmy.world
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      4 days ago

      Don’t make games for stupid people, please. They are ruining it for the rest of us.

      • Blackmist@feddit.uk
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        3 days ago

        I can see where that shit comes from though.

        Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.

        • Victor@lemmy.world
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          3 days ago

          I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.

          • owl@infosec.pub
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            2 days ago

            It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.

              • owl@infosec.pub
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                2 days ago

                Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.

                • Victor@lemmy.world
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                  2 days ago

                  That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably

                  But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.

                  • owl@infosec.pub
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                    17 hours ago

                    That was the one where you swing the sword with the wiimote right? Maybe they were worried there, people would be confused.