• massive_bereavement@fedia.io
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    3 days ago

    My experience with Foundation is that it had the same mid-late game issue that most resource-gathering games have: path-mapping.

    More often than not workers would struggle figuring out where to go or would go through the most inefficient routes.

    I hope that’s fixed because it was a lovely chill builder (albeit a bit slow paced).

    • Agent Karyo@lemmy.worldOP
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      3 days ago

      While I have many hours in Foundation, for some reason I always drop my runs in the mid to late. With other city-builders I usually go all in with elaborate design that are both optimized and visually pleasing.

      I do think there path mapping is to blame as even with optimized layouts, growth tends to slow down in the mid to late game.