You must log in or register to comment.
My experience with Foundation is that it had the same mid-late game issue that most resource-gathering games have: path-mapping.
More often than not workers would struggle figuring out where to go or would go through the most inefficient routes.
I hope that’s fixed because it was a lovely chill builder (albeit a bit slow paced).
While I have many hours in Foundation, for some reason I always drop my runs in the mid to late. With other city-builders I usually go all in with elaborate design that are both optimized and visually pleasing.
I do think there path mapping is to blame as even with optimized layouts, growth tends to slow down in the mid to late game.
Cool, will check it out.
Nice