I don’t know anything about this game or it’s predecessors. Is it just a fantasy RPG or what’s the hype all about? How is it different from other fantasy RPGs?
To keep it very brief:
- the setting is awesome, a fantasy world with lots of lore, because it’s D&D - there has been a lot of lore written about it, even if not about this particular game necessarily. So people are already familiar with how things work
- the company making the game has put out great games in this genre(crpg) with innovative features and engaging gameplay. They have been constantly improving and listening to the community, and don’t seem to be one of the companies that are just chasing the next money-making scheme, as they don’t support today’s P2W or subscription-based models, and even shy away from DLCs, instead opting to give you your money’s worth with only one purchase. They also design their games with replayability in mind and with a pretty big scope, so if you like the game you can easily spend hundreds of hours for that $60. Overall pretty good guys
- not many d&d games have come out recently (some pathfinder ones have been good contenders though), so this scratches a market itch
- the full power of an AAA title for a previously considered nerdy topic. Imagine if comic books suddenly got a 3D movie
It’s a sequel (even though in name only, pretty much) to one of the most popular and well-regarded CRPGs of all time, made by a developer with a great track record and lots of public goodwill, uses the incredibly popular official D&D IP, was hyped even before Early Access started in 2020 and has now been in EA for three years.
How is it different from other fantasy RPGs?
I only played like an hour or two yesterday, but the game leans really heavily into the “simulated D&D-campaign” flavour. You have a narrator acting a lot like a DM and you have very prominently displayed (and animated!) dice rolls for loads of actions and skill-checks in dialogues.
Beyond that, wealth of multiple choices and consequences for your actions have been touted as selling points, but I have not played enough to know about any of that.
It’s incredibly polished so far, though I still find facial animations (especially eyes) somewhat lacking. But I just played through Cyberpunk and that is a high bar to reach in that specific department.
Alright alright, I’ve taken the bait. I successfully avoided wanting it until now. I hope you’re happy, you just destroyed a lot of my productivity 😭
It is a really well done game! It’s a bit complex compared to Diablo, more slow paced and super tactical vs. pure hack and slash. I love both!
I’ve sunken way too much time into the first two, I guess it’s finally time for round three. It’s been a while.
To me, video games are never worth 60 dollars. Ever. I usually wait until they are on sale and if they don’t go on sale I just never play then.
I get FOMO for about a week and then it fades away entirely. Most of the time the amazing game everyone is losing their minds over ends up getting massive complaints once the rose colored glasses wear off.
To me, video games are never worth 60 dollars. Ever.
Was a video game worth $40 in 1995? Because if you paid that back then, that’s the equivalent to $80 today.
So yea, paying $60 sucks, but game prices haven’t kept up with inflation at all. Not to mention the $40 game in 1995 took a dozen guys months to create, while a $60 game today takes 5+ years and hundreds of people.
I also rarely pay full price (maybe 4 times since and including Portal 2), but the developer’s previous game Divinity: Original Sin 2 has given me about 120 hours of play time with a friend, plus 70 more solo. There’s every indication BG3 is bigger and more diverse, so I expect it to cost AT MOST 50 cents per hour, probably a fair bit less.