It would require a customer queue. Honestly, I’d settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There’s no roadmap for the game though, so we don’t even know how much of it’s going to change aside from “more trinkets” and “quality of life changes.”
I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.
There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.
The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.
And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.
I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.
I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.
My dog can barely walk down stairs. Up is fine, down is terrifying. He also has a way of sitting on the couch that makes him look like a noble passing judgment on the peasants beneath him.
Nier Replicant is a remake of Nier, which came out in 2010. Nier Automata is a sequel to that 2010 game.
Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
Serious answer, I’m not sure why someone would run a VM to run just a container inside the VM, aside from the VM providing volumes (directories) to the VM. That said, VMs are perfectly capable of running containers, and can run multiple containers without issue. For work, our Gitlab instance has runners that are VMs that just run containers.
Fun answer, have you heard of Docker in Docker?
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.
I looked over their releases, and had no idea they released Whiplash and BlacKkKlansman. They kind of stand out from all the horror movies. I haven’t seen a lot of their work, but I can recommend Hush and Get Out. Halloween is also a solid sequel, if you like the original.
Not only is there an English dub, the voice actor for Dante since DMC 3 voices Dante in the show.
I get that you’re trying to say that the NDP was able to do something, but there’s no evidence they were consulted on it. Given that it lasted less than a day before the strike was stopped, it was probably something the government didn’t discuss long.
The action was taken by a cabinet member to order the Canadian Industrial Relations Board to step in. The CIRB isn’t controlled by any party. Singh came out with a statement that condemns the move, and says it signals that any federally-regulated field doesn’t have to negotiate with workers in good faith. I don’t know where you heard that any party has the ability to stop this other than the party who the current Minister of Labour belongs to, but no action was taken that needed to pass the House.
There’s a couple of odd vids that Adult Swim has put out from Alan Resnick, like May I Enter Please? and Unedited Footage of a Bear. There’s one vid that’s just as weird as them called This House Has People In It, but the notable thing is this 12-minute video has a whole ARG behind it, enough to fill a video explaining the lore for over an hour and a half.
Logan Lucky came out in 2017, and this scene is still relevant.
Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.
I’ve played maybe 15 rounds since the update, but only found one mission-related bug. We completed both sub-objectives for an ICBM, and it told us that we could extract without launching the missile. And given we had 2 reinforcements left, we sure weren’t looking a gift horse in the mouth.
I had an idiot say to a guy, at extract, “You stole my samples, I’m kicking you.” I told him you couldn’t steal samples, they’re shared. I got kicked too. Some people are just either stupid or malicious, but fortunately they seem to be less and less frequent.