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Joined 8 months ago
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Cake day: March 6th, 2024

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  • Hilariously accurate, especially in modern Window’s systems. Like, you press it and it covers your screen with a ‘slide this to shut down’, which if we could do that, we probably wouldn’t be using the button.

    Instead of a 5 second press and done it’s become more like a 20 second struggle to tell the PC you really mean it!








  • Name one time an inner sphere lance stood against a Clan star in a fair fight and won.

    Correct me if I’m wrong, but Wolcott did just this and turned the tide. The Battle of Tukayyid in particular?

    And yeah the rest of your post is good… I guess I’m still just kinda confused why Piranha doesn’t really use the canon narrative to drive their stories. It raises the stakes in each game, which is great for player engagement.



  • Found a couple references on Reddit this morning. Some are suggesting that you take a heavily modified TimberWolf just because the captured mechs are so fast, and to use different strats with your Star as a firing line just to take on the rest while you leg the targets.

    I wasn’t keen on modifiying the mechs as I’m not fond of the mech bay, but I guess if I wanna progress I’m gonna have to roll up my sleeves.

    And apparently Executioners aren’t the best mech in this sitch. Too many fights, too little ammo.

    For myself I made it to the final battle a couple times, but just got wrecked in it. See if you can park your firing line in the water in various places, maybe mod them for ER large lasers and take advantage of the cooling.


  • I’ve got a list of complaints but I’m jaded. It’s story-lite (maybe if you know nothing about Smoke Jaguar it sells), the combat isn’t as satisfying (for me), the mech lab is kind of a joke even when compared to vanilla, and a dozen menus with questionable options isn’t good. The graphics are pretty… but there’s just… inconsistencies in choices here.

    The things that bother me the most at this particular moment being so far in the game are 1) These mechs are as tall as buildings. So why instead of trees, are we knocking down tall plants? Like literally, there’s maps with weeds as tall as you are that you walk through but it sounds like a tree is falling. 2) The mission parameters will say something most everyone ignores but my OCD ass. “We’ve arrived at the AO from the NorthWest” it says. But you land and you’re looking NorthWest… so you came from the SouthEast!

    At the beginning you miss a bunch of these because it’s a lot and yeah I know I’m nitpicking. Just a thought stream here.

    But there’s other stuff. 3) You get weird level ups all over the place and one of them is affinities in the barracks menu. You can choose a bunch but you can get one for each mech weight class that gives you a bonus. Ok, so there’s Light, Medium, and Heavy. No Assault. Huh? 4) The story hints repeatedly that your clan’s tech is miles better than the Inner Sphere and when I’m melting Battlemasters with my mediums I start to agree. So what does the Inner Sphere bring you for serious fights then?

    Flying vehicles. I shit you not. Bullet sponge flying fortresses. Guess they should’a used these in some of their wars, huh?

    But I think for me, the worst offender here is the fact that it’s named Mechwarrior 5: Clans. Five. Okay, that should mean that it’s somehow related to the other Mechwarrior 5 games right? MW5 Mercenaries’ story talks about a protagonist whose father is revealed to have been a spy for ‘somebody’ that lives outside the Inner Sphere. It’s not Clan Wolf, they’ve got their own thing going. You play the whole campaign, nothing is revealed, but there’s a trailer for MW5: Clans. Surely they’re gonna answer all our questions about who this guy was, right?

    …two guesses. Completely different game, same name. I just don’t get it.