• ArbitraryValue@sh.itjust.works
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    2 years ago

    IMO this is one of those things that the player should be told to roll a relatively easy Knowledge check for first, unless it’s being presented as a new development in-universe (and then the DM should probably have engineered a less lethal way to introduce it). Wizard schools presumably hand out “creatures not to nuke” lists to their students…

    • Anticorp@lemmy.world
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      2 years ago

      I completely agree. The existence of these creatures would be common knowledge for wizards. Not so much for sorcerers though…

    • Match!!@pawb.social
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      2 years ago

      Print out a “creatures not to nuke” binder at the start of the campaign and see if they pay attention

      • TheMongoose@kbin.social
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        2 years ago

        the expectation is that the players have just been paying attention to the game in general.

        Hahaha. We just spent several months of game time (and several years of real time) taking a succubus-esque thing around with us because we didn’t listen to some NPCs at the very beginning and thought she was just a hostage we were rescuing. The GM spent so much time slowly building her up and making her ever so slightly more evil to see when we’d finally notice. Turns out it took literally mind controlling one of our named NPCs that worked in the circus. Boy, did we feel bad afterwards. We still didn’t know she was a succubus, we thought she was just an asshole, so we fired her. The GM let us know afterwards. There was no detail about her in the book other than the initial encounter, we were just supposed to kill her.

        So yeah. Paying attention. We don’t really do that…

      • sirblastalot@ttrpg.network
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        2 years ago

        “The shopkeeper. No, really, do not murder random civilians. No matter how much of a good idea it seems like at the time. No, even if he has something you really want. Don’t. HEY. DON’T. DROP IT…DROP IT! SIT. STAY. Good initiate.”