• Googlies@lemmy.world
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    7 days ago

    I exclusively play inverted. I find it also gives better control while playing FPS games.

    • boletus@sh.itjust.works
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      7 days ago

      I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

      • steeznson@lemmy.world
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        6 days ago

        It’s more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

          • steeznson@lemmy.world
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            6 days ago

            I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn’t bother me much after a minute or two.

          • Zink@programming.dev
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            6 days ago

            Not necessarily, IMO. You tilt your head back to look up, but you don’t tilt your head left to look right.

            I think it’s an issue of mapping potentially 6 axes of movement to a 2D plane. They don’t all line up the same way. Left and right in the game line up with left and right on the mousepad, but up and down in the game map to forward and back with the mouse.

            Thinking of the mouse being glued to the top of your head works better for me.

            • AlfredoJohn@sh.itjust.works
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              6 days ago

              No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

        • boletus@sh.itjust.works
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          6 days ago

          There’s issues with all the analogies. If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I’d need to twist the stick to look around. Perhaps this is the missing control scheme we’ve been waiting for.

  • TemplaerDude@sh.itjust.works
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    6 days ago

    Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game

  • sparky@lemmy.federate.cc@lemmy.federate.cc
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    6 days ago

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

    • TheRealLinga@sh.itjust.works
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      6 days ago

      It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo

      • steeznson@lemmy.world
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        6 days ago

        Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard

    • feddylemmy@lemmy.world
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      5 days ago

      I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the “you’re controlling the camera guy” aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.

    • Dozzi92@lemmy.world
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      6 days ago

      Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

  • PalmTreeIsBestTree@lemmy.world
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    7 days ago

    It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

    • Allero@lemmy.today
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      7 days ago

      Flying games should have an option to choose regular or inverted.

      If you’re into piloting, got a joystick or something - sure, inverted is your choice.

      Otherwise it’s just unnecessarily confusing.

      • PalmTreeIsBestTree@lemmy.world
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        7 days ago

        I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.

        • Allero@lemmy.today
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          7 days ago

          I’m just completely unable to learn inverted Y.

          Any game that doesn’t have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.

          I can comprehend it when both axis are inverted, but when it’s only one, it doesn’t click.

          • AlfredoJohn@sh.itjust.works
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            6 days ago

            But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

            • Allero@lemmy.today
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              6 days ago

              I still don’t quite get why planes are somehow the exception - likely because something about engineering and use of real planes makes inverted Y preferable, or that joysticks as opposed to mouse/keyboard make inverted Y a bit more tangible? I don’t find the inversion intuitive in any game-related context, at least as a mouse/keyboard/gamepad user.

              Up is up, down is down, simple as that. I just piloted a spaceplane in Space Engineers after piloting a dragon in World of Warcraft and both games just have up on up and down on down. To me, this is how it should be, or at least there should always be an option to make it so.

              For any casual play, it just adds to a consistent and predictable experience.

              But then again, I might be biased because inverted Y just doesn’t click with me, no matter how much I challenged myself to figure it out. Automatic reactions always lead me the wrong way.

      • boletus@sh.itjust.works
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        7 days ago

        Its not so bad, it’s just a context switch. In an fps game you’re changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.

        In a flying game, you’re controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.

  • pyre@lemmy.world
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    6 days ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

    • slaneesh_is_right@lemmy.org
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      6 days ago

      I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone’s skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to “normal”

  • Underwaterbob@sh.itjust.works
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    6 days ago

    I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

  • SpicyTaint@lemmy.world
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    6 days ago

    Never heard of the airplane explanation, but I invert both if it’s third person. I’m controlling the camera’s position behind the character, not where they’re looking.

    • pelya@lemmy.world
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      4 days ago

      It makes so much sense on a plane. If you lose attention and lean on the control stick, the plane will tilt the nose down and yank you back into the seat. If the direction was up, the plane would slam you into the stick and the plane would do infinite loops, especially if you black out.

  • Rose@slrpnk.net
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    6 days ago

    I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

    I like how many new games show accessibility settings on start but it’s still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

    Games that don’t even let you invert Y are hella silly. I’m so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

    • Patches@ttrpg.network
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      6 days ago

      In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

      That’s part of the appeal.

    • wulrus@lemmy.world
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      5 days ago

      This is how it works: Push down, nuzzle points up!

      Push up, nuzzle goes down!

      How can anyone play differently?

  • Mark with a Z@suppo.fi
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    6 days ago

    I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.

    image

    This just feels natural. It’s kinda like using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?

  • chuckleslord@lemmy.world
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    7 days ago

    My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.