I’d argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it’s just important to start creating.
Software practices are important. But just get code working at all is, as a beginner, more important.
I don’t really agree with that. If you teach people bad habits from the beginning they’re going to be hard to unlearn. It’s not difficult to say, don’t put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.
Yaaaas! Learned a lot of his unity. Be curious if he’ll be doing C# or GDS.
Seems like GDS based on the previews, which I think would be the right call.
Wasn’t brackey notorious for his tutorials having really awful software practices?
I’d argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it’s just important to start creating.
Software practices are important. But just get code working at all is, as a beginner, more important.
I don’t really agree with that. If you teach people bad habits from the beginning they’re going to be hard to unlearn. It’s not difficult to say, don’t put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.
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Sounds like one of his first videos will be a rundown on gdscript
Am I writing thinking that you only need to use C# for shaders?
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).