- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Detailed Discord Patched notes from Discord
Adding comment from Wolfrasin for better visibility.
Detailed Discord Patched notes from Discord
Adding comment from Wolfrasin for better visibility.
The patch note about increased enemy spawns the less players are in your party is strange to me. It’s already more difficult with less players, and even when I want to risk matchmaking with randoms, half the time only one or two join me.
I don’t have enough friends to consistently have a 4 man party, so it seems a little bit of a backhanded change to make it even harder when I don’t think anyone was thinking that was needed
Unable to independently verify as this was pinned on the Reddit.
Same, it’s definitely a change designed to get people more grouped up so you may have to start setting your missions as public. Motivators could be server capacities(?) and anti-super credit farming / more community orientation
That’s why I mentioned that even when setting to public it’s not consistent that 4 people join me.
I doubt it’s anti-SC since you can farm that on trivial, but according to word going around it’s more of a bug fix than a change, but I’m not sure why they put it under balancing instead of bug fixes if they didn’t want the community to perceive it as such