• sylver_dragon@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    7 months ago

    So, what does a publisher do, anyway? Are they just glorified, outsourced marketing? Do they deal with licensing on the consoles? What’s stopping the developer from “publishing” by just putting the game out on Steam or GOG?

    • Paradachshund@lemmy.today
      link
      fedilink
      English
      arrow-up
      16
      ·
      7 months ago

      It’s a big question these days about whether you should get one or not, but they traditionally do a lot of things that game developers may not be great at:

      • marketing (this is a huge upside as marketing is time consuming and expensive)
      • storefront management and relations (many publishers have connections with people who control digital storefronts so they get special treatment)
      • resources for developers (some publishers serve as resources for less experienced developers if they need additional help)
      • community management (this kind of falls under marketing, but some publishers have staff that manage outreach and community platforms)

      I’m not an expert on this so anyone who knows more please expand on this or correct me if I’m wrong. This is what I know as someone who has looked into publishers for my own games but ultimately didn’t use one.

      • MeatsOfRage@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        edit-2
        7 months ago

        This might fall under what you’ve already mentioned but they also have relations with large publications and streamers.

        There’s thousands of games released every year but there’s a good chance you can only name less than 30 of them. We often underestimate the power of big marketing.

        • Paradachshund@lemmy.today
          link
          fedilink
          English
          arrow-up
          4
          ·
          7 months ago

          So true on the power of marketing. I really speak from experience on this too, because I released a game I spent three years of spare time on, tried really hard, but with no marketing budget and no idea what I was doing it barely got any eyes on it. Learned a lot from that experience.

          “If you build it they will come” is largely bullshit from my experience. People will never try your stuff if they don’t know you exist.

    • Zorque@kbin.social
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      7 months ago

      Apparently they didn’t make enough money when self-publishing. At least from what I gleaned from reading the article.

  • jetA
    link
    fedilink
    English
    arrow-up
    8
    ·
    7 months ago

    Publishers do many things, but in this context they provide funding to develop the game. It’s clear that this developer didn’t have sufficient internal funding to develop their next project. That’s why they were talking about working with other groups, and finding a publisher, in this context it just means they needed funding to develop. They just don’t have the money

  • William@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    7 months ago

    That really sucks. I really liked Moon and Mars was fun, too. I’m definitely in for the kickstarter on Home. Here’s hoping they can find a publisher soon.

  • gasgiant@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    What I always wonder will these things is.

    Where did the money from the earlier games go?

    • Zorque@kbin.social
      link
      fedilink
      arrow-up
      9
      ·
      7 months ago

      Taking the most positive likely option, developer salaries. Possibly repaying past investment that they used to pay salaries before they published as well.

      Obviously corruption is a possibility, but it’s not the only possible answer.