Just been running a hard bug mission mostly to get the daily done any samples are a welcome plus.

All 4 slots full and we were pretty spread out across the map, we complete the mission and a few of us were just finishing up the radar tower and a bug nest.

Then player 4 bee lined to the extraction called it in and jumped on the pelican despite me asking him not to on comms.

There were 3 players spread across the map with no chance of getting back so I kicked the guy.

Was I in the right for this? Do you think he learned his lesson?

  • NeryK@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    54
    ·
    5 months ago

    NTA. Abandoning the team by jumping in the pelican alone is an asshole move. Worse it’s an anti-democratic move.

  • GhostlyPixel@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    5 months ago

    I had a guy who just kept saying stuff like “we need to run to extract” in all caps as soon as we completed the main objective on a hard mission with probably 20 minutes left to finish up the side objectives, pleennttyy of time. I wasn’t the host, but I probably would have kicked the guy after a while because he was getting mad at the rest of us for going around and cleaning up. He didn’t call extraction, but he sat around the extraction area the entire time.

    When we did finally get extraction going he called in a 120mm barrage centered on the extract point and it killed two of us as the drop ship was coming in. We had time to reinforce, but that would have been my last straw.

  • all-knight-party@kbin.run
    link
    fedilink
    arrow-up
    18
    ·
    5 months ago

    If you’re host you get the final say on extracting. If they try to extract without any body else there and they’re not paying attention to comms, especially text comms, then that’s on them

  • MrNesser@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    12
    ·
    5 months ago

    Thanks to everyone for confirming my thoughts.

    I would have loved to see the look on his face when he got kicked without any samples or the daily.

  • HeyListenWatchOut@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    5 months ago

    I really wish there was a way to “vote for extraction” or as the host given option to toggle that on or off…

    Because rogue calling in extraction early is one of the worst things about playing with randos.

    Imagine someone goes up and hits the code to call an extraction and then (presuming all voting team members are alive and there are reserves remaining for re-enforcements - ie if no one is left alive and you have no reserves, calling in extraction no longer needs a vote since only one player remains) sees a quick pop up on their screen to allow them to vote yes or no or ignore… and you have to have a majority vote yes for it to call down.

    Feel like this would be a resolve the problem - which otherwise is solved by people unloading grenades into the pelican when someone screws up and gets in.

      • HeyListenWatchOut@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 months ago

        Then they get kicked. Much easier to do that as host and less damaging and irreversible to the current run when you’re playing than them unexpectedly calling in extraction and then hopping in the pelican while everyone else is on the other side of map.

      • TexMexBazooka@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 months ago

        Comes down to comms. If I know why you’re there it’s cool

        If I hear “calling in extraction”

        🥾

  • jetA
    link
    fedilink
    English
    arrow-up
    7
    ·
    5 months ago

    If they are not communicating, then kicking them is 100% the right move.

  • RubberDuck@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    2
    ·
    5 months ago

    Why finish the mission if you plan on scowerig the map still? The game mechanics increase the patrol spawnrate by a factor 4 once the primary mission is complete.

    So no not the azshole, cause the other player was the asshole. But you do seem to foster bad habits in players…

    • SpacetimeMachine@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      5 months ago

      That mechanic is explained nowhere in the game. Why the hell would people not guarantee that they finish the mission at least if they didn’t know that? You can’t expect people to know hidden mechanics like that. And who cares about extra patrols even? It’s not like they are hard to take out or avoid?

      • RubberDuck@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 months ago

        Hidden? Once you complete the objectives the patrols keep on rolling in. So it’s not stated in a tooltip, but it is kinda noticable.

        And not hard to avoid. No, but on higher difficulty, the increased patrols make clearing the map hard. So usually you do it before.