I’m now convinced that most holodeck malfunctions are the result of end users, who don’t know what they’re doing, using AI to generate poorly-written software they’re ill-equipped to debug or even really understand.
I’m now convinced that most holodeck malfunctions are the result of end users, who don’t know what they’re doing, using AI to generate poorly-written software they’re ill-equipped to debug or even really understand.
I think it’s proof that AI isn’t inherently a problem, it’s capitalism that is. Being able to create a fun video game adventure for your friends like Boimler and Tom did is awesome
There’s definitely that.
But there’s also the aspect that’s like building your own helicopter (with no degree in helicopterology), and then inviting your friends for a ride. lol
I think Tom did that too lol
I think hobbies are very different in the 24th century
Ok, so the Delta Flyer is like, the one exception. 😆
Quark had a vested financial interest in not letting his holosuites put his customers in danger. As a result, they had basically zero problems over the entire run of DS9.
I don’t want to give capitalism too much credit, though. I’d prefer to attribute the high rate of mishaps on the Enterprise to the effect on the holodeck circuitry of all the negative space wedgies they were constantly flying through.
I always assumed Rom’s patch-up repairs were just that good.