About to jump planets, what should I be taking along? Also is there anything I should make sure is done on the OG planet before leaving for a bit?

  • Leeks@lemmy.worldOP
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    3 days ago

    Thanks!

    I sent the ship on a test run and it made it to Vulcanious just fine. It is sitting in orbit refueling and building up ammo, then I plan to send it back and start loading it up for the trip with me. I set up some circuit conditions on the ship so that it could be automated later.

    Map based building is almost easier at this point since there isn’t the “can’t reach” problem. The main base is run completely on solar, but would make an Italian grandmother proud. (Downside of running a multiplayer map)

    • slazer2au@lemmy.world
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      3 days ago

      How good are you with combinators? I only let a ship leave orbit if it has enough ammo to get to its next destination.
      Set up a combinator to read the belt the ammo is on and only give a tick signal to the cargo platform when there is enough ammo. In your schedule set them up with requiring a circuit condition of tick > 0

      • Leeks@lemmy.worldOP
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        3 days ago

        Yup, exactly what I did! Stored limited ammo in the hub via a circuit to prevent overloading, and only send a green signal if their is enough ammo and fuel.

    • jetA
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      3 days ago

      Each planet is a opportunity to put the spaghetti back in the box ;)