• absquatulate@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    2 hours ago

    Isn’t this the rule with every civ launch? They’re all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).

    That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great “second-bests”, I couldn’t really get into 6 and I’m not really planning on playing 7 ( not with this 3-age format anyway ).

  • Etterra@discuss.online
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 hours ago

    From what I’ve seen, Civ 7 is trying too hard to be Humankind. I don’t really want try it.

  • Vytle@lemmy.world
    link
    fedilink
    English
    arrow-up
    43
    ·
    edit-2
    13 hours ago

    The game is lietarlly half cooked, and they clearly wanted to sell the other half piecemeal as DLC.

    The game literally only has 3 eras. Every other civ game has 6.

    But don’t worry, they’re adding Mount Everest.

    What a fucking joke

  • AarynBlack@lemm.ee
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    13 hours ago

    Everyone knows you don’t buy a Civ game the first few years it’s out.

    As far as I’m concerned, they are still in the beta test for at least the next 2 years, then MAYBE I’ll think about grabbing it.

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 hours ago

      Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.

  • mox@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    96
    ·
    16 hours ago

    Incorporates 3rd-party DRM: Denuvo Anti-tamper

    Requires 3rd-Party Account: 2K Account for Online Interactions

    Somebody please wake me up when these atrocities are gone. (And thanks, Steam, for making them easy to discover.)

  • shiroininja@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    12 hours ago

    Holy shit, 5 is 15 years old now?! It still feels new. How old is 3?! Because that is my first civ

    • Gremour@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 hours ago

      My first was Civ1 and I’ve played hell out of bith 1 and 3. Perhaps feel the same about 3 as you about 5.

  • CalipherJones@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    11 hours ago

    It’s honestly been one of the most disappointing games I’ve ever picked up. Civ 6 was my first. I would play it well into the night. I was addicted.

    At this point I forgot civ 7 even came out until I saw this to remind me. I played maybe 250 turns total over a couple games and dropped it. I have no desire to pick it up. The map generation is bad and the age system is formulaic. Makes it feel like on the rails for the same thing every single game.

  • OutlierBlue@lemmy.ca
    link
    fedilink
    English
    arrow-up
    35
    arrow-down
    1
    ·
    16 hours ago

    I’ll pick up Civ 7 in a few years when I can get the full pack for a reasonable price. It’s the way Civ works.

  • glitchdx@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    14 hours ago

    Civ6 still isn’t in a state that I’m happy with playing it over civ 5, or even civ4. What makes them think I’d give civ7 the time of day?

  • sp3ctr4l@lemmy.zip
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    1
    ·
    edit-2
    16 hours ago

    puts on flame resistant hazmat suit

    … Civ 7 is the Civ series shitty attempt at copying Humankind, Humankind is currently $12.50 USD, $25 for all DLC + base game, and is a way better deal than Civ 7 at $70, if not just actually a better game than Civ 5 or Civ 6 + all their existing DLC/expansions.

    • Pregnenolone@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 hours ago

      I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.

      • 46_and_2@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 hours ago

        It may have not caused that much panic, but Amplitude consistently put out interesting ideas and enhancements to the Civ-likes in their games, so no wonder Firaxis might use these as templates and negate any unique features their competition might have over them. Plus, the Civ genre has to move in some way, anyway.

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 hours ago

        I never played the demo, started with the full game… maybe a couple weeks after launch.

        As I said in another reply, yeah, it absolutely was rough on a technical level for the first few months, a good number of actually fairly common edge cases where the game’s systems would break, things wouldn’t actually work as intended, as described by the game itself.

        But, after about 6 months, they fixed basically all of these… and didn’t really even have to do like major tweaks to the balancing of the game… the problems were technical implentations of the designed game, and once they got those ironed out, the game as envisioned was now actually the game as it performed.

        Go pull up the steam store page right now: Overall score is still ‘Mixed’ it did indeed have a rough launch… but Recent Reviews are ‘Very Positive’.

        The people that bothered to stick with it… well they seem to very much like where the game is now.

        So, I’d say yes, the general consensus of people still playing it is that it did indeed improve significantly.

        Also, its pretty undeniable that 2K, Civ 7, very much did try to ape some, but not all, of the changes that Humankind put on what is basically the Civ formula, that just never occured to them.

        The entire concept of you and other players basicslly just having the avatar of your civilization remain the same for all time, but the civilizations themselves change, with historical eras?

        Thats one of the most obviously visible differences between Humankind and any Civ game that existed … prior to Civ 7.

        It is also, somewhat ironically, one of the main reasons those initial reviews of Humankind were ‘Mixed’: a whole lot of Civ fans just thought the whole idea was stupid, and were vocal about it.

        … And then Civ 7 does the same idea, but more watered down, with only 3 eras, 3 different civs per playthrough, as opposed to Humankind’s … well basically 6 + 1, where that + 1 represents your pre-civilization nomadic tribe/culture, basically playing a fairly different kind of game, prior to building your first real city and thus advancing to your first choice of civilization.

        Also, worth throwing in here I guess: Advancing through eras works with a similar mechanic as to racing to build wonders in Civ: You can only have one player as each civ at a time, so if you really want to have first dibs and the full range of civs to choose from, you have to be the first to era advance, otherwise another player may beat you to it and pick the one you were planning on.

        But, it also works differently than wonders: Wonders are just built by a city in Civ. Eras in Humankind are advanced by earning points for completing basically era specific mini objectives… and you have a range of different options to choose from, maybe you go for numerous easier objectives, or focus on a few, more difficult ones.

    • 46_and_2@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      edit-2
      16 hours ago

      Haven’t played Humankind yet, but Amplitude’s previous Civ/4X-like “Endless Legend” was amazing and very fresh take on the genre. And it looked like Firaxis were already trying to copy some of it in Civ 6, so I’m not surprised this trend continues.

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        17
        ·
        15 hours ago

        Civ peaked at Civ 4 and all its expansions for me.

        Yes, doomstacks were a problem, but hard pivoting all the way over to Civ 5’s only one unit per tile led to a whole bunch of other bullshit in the opposite direction.

        Humankind … just has better inter game system synergy, and those individual systems seem better thought out, more engaging and less… cheesable, exploitable, to a great extent due to how everything meshes together.

        The first few months after launch absolutely were rough, with some pretty significant bugs in specific, but often crucial scenarios… but they got ironed out, and the result is great.

        Also a lot of the initial backlash was from the pollution / global warming mechanic… they quickly added an option to just turn most of its effects off, but to me the entire thing read as a bunch of people being used to massively colonizing, industrializing and war mongering and then being angry that … that has consequences.

        Guess those people have trouble grasping the concept of an externality.

        Oh well, they’ve all been filtered, recent steam reviews are ‘very positive.’

    • moonburster@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      13 hours ago

      I’m having a hard time getting into humankind. Any tips for someone that loved civ 5 and liked civ 6?

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        10
        ·
        edit-2
        13 hours ago

        Err… well, without any mentions of specific gripes or difficulties you are having… entirely seriously, actually play through with the tutorial enabled.

        There are 3 different tutorial settings:

        No tutorial

        Moderate tutorial (ie, you’ve played some Civ games and want to mainly focus on what is different in Humankind)

        Full tutorial (baby step you through everything like you’ve never played any kind of turn based 4x before)

        The middle of the road tutorial does a pretty good job of highlighting and explaining systems and actions that work differently from Civ, or are just entirely not present in Civ, but doesn’t hold your hand through every single basic concept that you would already be familiar with as an experienced Civ player.

        EDIT: Beyond that, I guess uh… a lot of the game sub systems kind of work… similarly to a lot of Civ game mechanics, but not quite the same, in some cases, significantly differently.

        For starters, your civ progresses as you unlock new ages, but your leader stays the same. NPC leaders have a set of traits that affect their demeanor in diplomacy, as well as give them varying kinds of buffs for their gameplay.

        These NPCs and their traits are actually classed by the total score of their cumulative traits, basically just a few minor traits are ‘easy’, up to a whole lot of powerful traits as ‘hard’. You can pick to play against easier or harder NPCs as you like.

        You can also unlock traits for your own leader by basically doing in game achievements.

        But uh yeah, get used to the idea of swapping civs situationally as your progress through ages… or you can sort of ‘prestige’ a civ beyond its roughly historically accurate age, if you want a buff to … i think its your renown or fame score generation the purple one lol. In some situations, it might make more sense to continue with the unique units, buildings, and sometimes civ specific gameplay mechanics through an age.

        Other stuff uh…

        City planning is pretty important, Humankind uses a multi tile approach to cities, where you can plop down varying kinds of districts and unique buildings according to the terrain around the actual city center. You may have to balance between urban design/zoning that is super efficient in the short run, but actually inefficient in the medium or longer run, as well as defensive structures, which you’ll may want to place on a choke point tile, even if it would be highly productive with a non military structure on it.

        Human kind uses a heigh layered terrain approach, with I think 7 different heights. A height 6 tile right adjacent to a height 1 tile will have an impassable cliff on that border. I like to play with more extreme height variations so as to both make the world feel larger in that land traversal takes longer, things like mountain passes and terrain chokepoints become as relevant as they often are in the real world, and it offers more interesting battles.

        Rivers are in tiles, not borders between them. This makes crossing rivers more time consuming and annoying… but plays well into the rest of the games combat systems… also, if you embark on a river tile early game, this is basically the representation of building small makeshift boats… and now you can move much faster up or down a river, which is very much in line with how many real world civilizations used rivers as basically logistics highways.

        There’s also a system of regions, basically. You can assign a few cities to be connected to the same major city, and then basically micromanage the entire region of cities to coordinate their production to subsidize each other, in various ways. If you do this well, you can benefit greatly, but if you either screw it up or don’t take advantage of it, you can be at a comparative disadvantage to other players.

        … theres a whole lot of stuff that is different than Civ games, I could type for hours lol.

        • moonburster@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 hours ago

          That’s a huge reply! Thanks so much for the write up, but I meant it’s not civ /s ofc

          I did play with the tutorial and on my last run I actually did the prestige thing too! I think that I got lost in the urban planning and just really screwed that up, I didn’t think when placing let alone ahead of time. I got some stellaris vibes from the difficulty level, harsh when making stupid decisions. I got slapped a few times early game for getting baited into attacking and then immediately overrun.

          Your write up inspired me to try again, I think I just made the same bogus mistakes I made with stellaris first time. Play it too casual and get bitten in the ass for it.

          Thanks for your reply, you’re too kind a soul

          • sp3ctr4l@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            5 hours ago

            Aw, been a while since someone’s complimented me, thank you!

            Yes, I too fucked up the city planning stuff a good deal until eventually… it clicked.

            It isn’t the same game as Civ, a lot of the sort of ingrained ideas you don’t even realize are baked into your subconcious from playing Civ a lot… will lead you to knee jerk, make the kind of ‘well obviously i do this in this situation’ decisions…

            and yeah, then get slapped with ‘nope, no workey’.

            But… if you stick with it… just like you probably did, many moons ago, with Civ, you can absolutely get much more skilled.

            You must empty your mind of false notions you didn’t even realize you had, before you can begin to fill it with correct ones, haha.

            Its funny you bring up stellaris… i spent like a month just utterly failing until that ‘click’ moment.

            Then, a few months of ‘i am actually decent at this’ and then a few more months till ‘actually this is boring because i win by stupid margins every time on anything but the most absurd difficulties, and in those games its pretty much a completely random dice roll of surviving early game or not due to the absurd early game ai bonuses… and then by mid to late game, the AI is just literally too stupid to engage in 80% of the micromanagement strategies i am using to snowball’.

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        5
        ·
        16 hours ago

        Natively? I don’t think so.

        But I’ve been running it via proton on my steam deck for… over a year now, only real problem is the HUD is a bit smallish.

  • circuitfarmer@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    4
    ·
    12 hours ago

    It’s more expensive for a worse game than V or VI, both of which can be had for the price of dirt.

    Not surprising.

  • Evotech@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    14 hours ago

    I mean, each of these games are just the same as the previous but with less content more or less?

    • OutlierBlue@lemmy.ca
      link
      fedilink
      English
      arrow-up
      11
      ·
      14 hours ago

      They do make changes throughout the series, but every new game is a complete reset to a basic game so they can sell you all the DLC and expansions to make it into a full game.