• JayObey711@lemmy.world
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    1 day ago

    Boeing is doing the low% speedrun where you try to get to your destination with the least aircraft parts.

  • WoodScientist@sh.itjust.works
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    1 day ago

    <Pilots start looking for glitches>

    Hmm, after reading my contract carefully, there’s nothing in there that explicitly says I actually have to wait for the passengers and baggage to be loaded before taking off…

  • mkwt@lemmy.world
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    2 days ago

    Southwest Airlines pays their pilots a bonus for every minute they block in early.

    Guess who has a reputation for bugging ATC for shortcuts and taxiing really fast.

    • Cort@lemmy.world
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      1 day ago

      Aha, I knew it! Flight attendants get paid per ‘flight’ hour and the pilots get bonuses to reduce the amount of time the attendants are paid for. That’s fucked up

      • mkwt@lemmy.world
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        1 day ago

        Pay is usually per flight hour, but also paid on a block-or-better basis. The minimum pay for completing a leg is the scheduled time, but if there are delays, then actual time from parking brake to parking brake is paid

  • nebulaone@lemmy.world
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    2 days ago

    Ooooh, so that’s why I saw a plane doing janky backwards jumps before being flung off into the sky.

  • RememberTheApollo_@lemmy.world
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    2 days ago

    Block time (airlines calculate it differently) was traditionally viewed from “block to block”, the time the wheel chocks were removed for the aircraft to move under its own power for departure to the time the wheel chocks were put back under the wheels at destination. Now it just means what the airline thinks the flight time will be for scheduling purposes.

    As a passenger, this is what you see when your app tells you the flight time. It includes taxi out and taxi in.

    Delay-prone flights are often over blocked, so a perfectly delay-free flight (push, taxi, takeoff, fly, land, taxi in, park) that takes say an hour and a half total might me blocked for 1:50 because historically one of the airports might be busy at that time an they know there will be a long taxi, gate holds, whatever.

    So sometimes fate smiles on everyone and you get to leave early, miss whatever built in delays there might be planned, ATC gives you a couple shortcuts, a favorable wind, and bam, you’re in 30 minutes early.

    So not really a speed run, just lots of luck.

  • nondescripthandle@lemmy.dbzer0.com
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    2 days ago

    Ladies and gentelmen this is your pilot speaking, I’ve gone ahead and put the seat belt lights back on because Marlons a fucking showoff and thinks he so great. Buckle up and hold tight.

  • Gork@lemm.ee
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    2 days ago

    Sometimes I like to speedrun deliveries in American Truck Simulator. Turn off fatigue (roleplay my driver as addicted to energy drinks and cocaine and pees in bottles) and drive at 105 mph (168.981 km/hr) halfway across the country.

    Get there 3 days early, because faster deliveries means more Value® to the shareholders.

    • BakerBagel@midwest.social
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      2 days ago

      I definitely enjoyed when trucks showed up 3 days earlier than they were supposed to when i ran a shipping dock. It definitely didn’t fuck up our whole system, no way.

    • ShaggySnacks@lemmy.myserv.one
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      2 days ago

      Get there 3 days early, because faster deliveries means more Value® to the shareholders.

      If you aren’t providing Value® the shareholders. You have to ask yourself, “Am I good employee?”

    • Midnight Wolf@lemmy.world
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      1 day ago

      Weird, I don’t remember making this comment

      (I use the new Volvo VNL sleeper with the stock engine, so 85 is about all it can do, but you ever got up on 2 wheels - technically 5 but - at a near-perfect 45 degree tilt, while doing 80, because you are determined to prove that “30 mph advisory speed” sign wrong? 85 the whole way, ducking and weaving and using the shoulders and the median…)

  • Futurama@lemmy.world
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    2 days ago

    No no no, that’s only 52 minutes early. He left 2 minutes before the scheduled start time. Quit trying to boost your stats, man!

  • Tarogar@feddit.org
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    2 days ago

    Collision detection isn’t perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation…

    But no one messes that trick up right?

      • TheKMAP@lemmynsfw.com
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        2 days ago

        That’s debatable. While they were initially going for the clip glitch, they ended up discovering a wrong warp.

    • SirSamuel@lemmy.world
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      2 days ago

      I hate being a pedant, but I hate this common mistake more.

      *lose

      If you edit your post I’ll straight up delete this comment ♥️

    • Karyoplasma@discuss.tchncs.de
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      2 days ago

      If you die on the same frame as falling down a hole and the screen transitions, it increments the submode which results in a broken mode-submode combination. The room number in RAM changes to that of the room below, however it is never loaded. Thus, transitioning north places you in the room north of the room below this one, from which you can jump through a wall to activate EG. This also underflows the room number from 10 to 250 which causes all sprites to despawn, including the mantle blocking the sewers in Escape.

      The Book of Superskuj, 753:12-15

  • JayObey711@lemmy.world
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    1 day ago

    A TOS shows that if you do an out of bounds glitch you can trigger the loading zone under ground because they stretch to the bottom of the sky box.